thirdcreed


  • A steering behaviors library for game AI.

    published 0.0.6 7 years ago
  • The black voting method for fair-voting-profile, elects a condercet winner, provided there is no cycle. Otherwise elects borda winner;

    published 0.0.2 9 years ago
  • A voting profile for a fair voting system

    published 0.0.7 9 years ago
  • TelQ ==== Telogical's wrap of RSVP with helper methods and caching.

    published 2.0.0 2 years ago
  • [![NPM Version](https://img.shields.io/npm/v/@dropecho/storygen)](https://www.npmjs.com/package/@dropecho/storygen) ![GitHub Workflow Status](https://img.shields.io/github/workflow/status/dropecho/storygen/CI) ![npm bundle size](https://img.shields.io/bun

    published 0.13.1 9 months ago
  • An example haxelib that outputs to multiple targets.

    published 0.10.0 a year ago
  • This is code for generating a 'naming language', using the algorithm behind [@unchartedatlas][uncharted].

    published 0.7.1 a year ago
  • A set of data structures for games.

    published 1.8.0 9 months ago
  • A dungeon generator.

    published 1.5.0 a year ago
  • A finite state machine implemenation.

    published 0.2.1 4 years ago
  • A behavior tree implementation.

    published 0.1.0 4 years ago
  • An example haxelib that outputs to multiple targets.

    published 0.7.1 4 years ago
  • A set of AI utils for gamedev.

    published 1.0.0 a year ago