Tired of doing math to get normals in your vertex shader? Same. Use this library to write your function once and generate derivatives automatically!
published 0.0.20 a year agoA library for efficiently drawing to a texture in p5 WebGL mode, with helpers for adding blur and shadows.
published 0.0.11 a year agoCreate a reusable `p5.Geometry` using the 3D primitives you're familiar with from p5!
published 0.0.6 a year agoA library for p5.js WebGL mode to draw with depth blur and shadows.
published 0.0.16 2 months agoThis is a library for doing <a href="https://en.wikipedia.org/wiki/Constructive_solid_geometry">constructive solid geometry (CSG)</a> in p5.js. It is powered under the hood by <a href="https://github.com/evanw/csg.js/">csg.js</a> by Evan Wallace, augmente
published 0.0.3 6 days agoMedial / Scale Axis Transform (MAT/SAT) Library.
published 3.0.2 a month ago