MockAudioElement
minimum implementation of HTML5 Audio events
Installation
$ npm install mock-audio-element --save
class Audio
(WIP) an unreal audio elements. dispatch few events and change the limited properties.
let audio= console// {// src: '',// loop: false,// autoplay: false,// paused: true,// ended: false,// error: null,// currentTime: 0,// duration: NaN// }
If audio.src
is true, to fetch the src.duration
via http.
let audio= 'http://static.edgy.black/fixture.mp3'// or ...let audio= audiosrc= 'http://static.edgy.black/fixture.mp3'audio
If audio.autoplay
is true(or .play()
), to playback(simulation) until src.duration
.
let audio= audiosrc= 'http://static.edgy.black/fixture.mp3'audioautoplay= trueaudiocurrentTime= 120 audioaudio// 120.104 false// 120.205 false// 120.308 false// 120.412 false// 120.514 false// 120.616 false// 120.63985 false// 120.63985 true
But, if the src.loop
is true, do repeat the playback.
let audio= audiosrc= fixtureURLaudioautoplay= trueaudiocurrentTime= 120audioloop= true audio// 120.1 false// 120.203 false// 120.304 false// 120.404 false// 120.507 false// 120.611 false// 120.64 false// 0.104 false// 0.209 false// ...
There is a possibility to dispatch an following events only.
- error
- canplaythrough
- play
- pause
- timeupdate
- ended
In addition, only dispatch the event. nothing sends data.
audio