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A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
Convert a set of keyframe matrices into dual quaternions
Convert a dual quaternion into a 4x4 matrix
Parse collada .dae 3d animation files into json
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
Load the WebGL graphics buffer data from a collada .dae model and return a draw command that accepts options
Get the world transformation matrices for a set of local bone positions
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
2D skeletal animation runtimes for Spine.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
The official Spine Runtimes for the Phaser.
The official Spine Runtimes for the web.
The official Spine Runtimes for the web.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.
Headless spine-ts runtime for exporting Spine animations and converting .skel formats.