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137 packages found
A 2D collision detection library for modern HTML5 games by Richard Marks.
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
- Collision
- Separating Axis Theorem
- Bounding Volume Hierarchy
- SAT
- BVH
- Circle
- Polygon
- Line
- Shape
- Separating
- Axis
- Theorem
- Bounding
- Volume
Leaflet plugin for uncluttering L.Markers using basic collision detection.
Quickly search for entities in the 2D world with a rectangular range query.
Fast tracking and collision detection for large volumes of objects within an arbitrary number of dimensions
Library for polygons operations
A biblioteca GamaSource é uma biblioteca para simplificar o desenvolvimento de jogos web 2D, permitindo que você crie jogos incríveis usando apenas as APIs nativas do HTML5. Esta biblioteca foi desenvolvida para tornar o processo de criação de jogos web m
- gama source
- engine
- typescript
- game
- 2d
- game development
- game engine
- canvas
- render
- physics
- animation
- sprite
- collision
- input
- View more
This package provides a set of particle effects and animations based on pure javascript. You can use and edit them as you like. However, please credit the author if you use this library for public/commercial projects. Donations are welcome, too.
A node app scaffold
Javascript lightweight 2D rigid body physics engine
Efficient quadtrees library written in CoffeeScript.
An extremely optimized (safe) spatial hash grid.
calculate the intersection of a ray and a disk or plane in three dimensions
Given a collection of spheres with equal radii, find all pairwise intersections.
calculate the intersection of a ray and a cone in three dimensions
SAT collision testing for browsers
Crash performs optimized 2D collisions, powered by RBush and SAT.js, written in javascript.
List of reserved usernames to prevent URL collision with resource paths
Any dimensional box intersection
Module for the browser that creates a bounded D3 force layout in which each node added has 'gravity' that makes it fall to the bottom of the box, which respecting collisions with other nodes.