This package has been deprecated

Author message:

So nice name, such awful API, look. Have a look at web-audio-write better, or web-audio-read.

web-audio-stream

3.0.1 • Public • Published

web-audio-stream Build Status Greenkeeper badge stable

Interface between Web Audio API and streams. Send AudioBuffer/Buffer/ArrayBuffer/FloatArray data to Web Audio API (writable mode) or connect any AudioNode to stream (readable mode). There are three types of connection available: as plain funcitons, as streams or pull-streams.

Usage

npm install web-audio-stream

const context = require('audio-context')
const Generator = require('audio-generator')
const {Readable, Writable} = require('web-audio-stream/stream')
 
let oscillator = context.createOscillator()
oscillator.type = 'sawtooth'
oscillator.frequency.value = 440
oscillator.start()
 
//pipe oscillator audio data to stream
Readable(oscillator).on('data', (audioBuffer) => {
    console.log(audioBuffer.getChannelData(0))
})
 
//pipe generator stream to audio destination
Generator(time => Math.sin(Math.PI * 2 * time * 440))
.pipe(Writable(context.destination))

API

const {Read, Write} = require('web-audio-stream')

Get Web-Audio-API reader or writer constructors. They can be required separately:

const createReader = require('web-audio-stream/read')
const createWriter = require('web-audio-stream/write')

let write = Write(destNode, options?)

Create function writing to web-audio-API AudioNode with the following signature: write(audioBuffer, (err) => {}). To end stream properly, call write(null).

options parameter is optional and may provide the following:

  • mode − 0 or 1, defines buffer or script mode of feeding data, may affect performance insignificantly.
  • context − audio context, defaults to audio-context module.
  • samplesPerFrame and channels define audio buffer params.
const Writer = require('web-audio-stream/write')
const Generate = require('audio-generator')
const util = require('audio-buffer-utils')
 
let write = Writer(context.destination, {
    samplesPerFrame: 1024
})
let generate = Generate(t => Math.sin(440 * t * Math.PI * 2))
 
//add stopper
let isStopped = 0
setTimeout(() => {
    isStopped = 1
}, 500)
 
function gen (err) {
    if (err) throw err
    if (isStopped) {
        write(null)
        return
    }
    //generate new audio buffer
    let aBuf = generate(util.create(frame))
 
    //send audio buffer to audio node
    write(aBuf, gen)
}
gen()

Writer is smart enough to recognize any type of data placed into it: AudioBuffer, AudioBufferList, ArrayBuffer, FloatArray, Buffer, Array. Make sure only that passed buffer format complies with passed options, ie. samplerPerFrame, channels etc.

Note on performance. Internally writer uses audio-buffer-list to manage memory efficiently, providing pretty low latency.

let read = Read(sourceNode, options?)

Create reader from web AudioNode with signature read((err, audioBuffer) => {}), returning audio frames data. To end reading, pass read(null).

const Reader = require('web-audio-stream/read')
 
let oscNode = context.createOscillator()
oscNode.type = 'sawtooth'
oscNode.frequency.value = 440
oscNode.start()
 
let read = Reader(oscNode)
 
let count = 0
 
read(function getData(err, audioBuffer) {
    //output audioBuffer here or whatever
 
    if (count++ >= 5) {
        //end after 5th frame
        read(null)
    }
    else {
        read(getData)
    }
})

Stream API

const {Readable, Writable} = require('web-audio-stream/stream')

Get readable or writable stream to pipe data from stream to web-audio directly.

//web-audio → stream
const Readable = require('web-audio-stream/readable')
 
//stream → web-audio
const Writable = require('web-audio-stream/writable')

let writable = Writable(destNode, options?)

Create writer to web audio node, possibly based on options. Pipe any stream to writable, or write data directly to it, basically it implements Writable stream class.

const Writable = require('web-audio-stream/writable')
const context = require('audio-context')
 
//options or single properties are optional
let writable = Writable(context.destination, {
    context: context,
    channels: 2,
    sampleRate: context.sampleRate,
 
    //BUFFER_MODE, SCRIPT_MODE, WORKER_MODE (pending web-audio-workers)
    mode: Writable.BUFFER_MODE,
 
    //disconnect node if input stream ends
    autoend: true
})
 
 
const Generator = require('audio-generator')
let src = Generator(function (time) {
    return Math.sin(Math.PI * 2 * time * 440)
})
src.pipe(writable)
 
 
//or simply send data to web-audio
let chunk = new Float32Array(1024)
for (let i = 0; i < 1024; i++) {
    chunk[i] = Math.random()
}
writable.write(chunk)
 
setTimeout(writable.end, 1000)

let readable = Readable(audioNode, options?)

Readable stream to read data from web-audio-API.

const Readable = require('web-audio-stream/readable')
 
let readable = Readable(myNode)
readable.on('data', buffer => {
    console.log('Got audio buffer')
})

Pull-stream API

Pull-stream interfaces internally use plain reader and writer and can be used in the same fashion.

const {sink, source} = require('web-audio-stream/pull')

const Sink = require('web-audio-stream/sink')
const Source = require('web-audio-stream/source')

let sink = Sink(destNode, options?)

let source = Source(srcNode, options?)

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Install

npm i web-audio-stream

Weekly Downloads

235

Version

3.0.1

License

MIT

Last publish

Collaborators

  • ahdinosaur
  • dfcreative
  • jamen