The module enables you to easily perform certain actions by connecting to the game console through your Squad game server using RCON.
npm install squadclient
yarn add squadclient
pnpm add squadclient
- Custom-designed RCON infrastructure.
- Obtaining player, team, server, and squad information quickly and easily.
- Using promises for asynchronous operations.
- getTeams() - Get team names.
- getServerInfo() - Get some info about server.
- getLayers() - Get current and next layers.
- getSquads() - Get squads and details.
- getPlayers() - Get players.
- squadCreate - Emitted whenever a squad is created.
{
time: Date,
playerName: string,
playerEOSID: string,
playerSteamID: string,
squadID: string,
squadName: string,
teamName: string
}
- chatMessage - Emitted whenever a message is created.
{
raw: string,
chat: 'ChatAll' | 'ChatTeam' | 'ChatSquad',
eosID: string,
steamID: string,
name: string,
message: string,
time: Date
}
- playerKicked - Emitted whenever a player kicked from server.
{
raw: string,
playerID: string,
steamID: string,
name: string,
time: Date
}
- playerBanned - Emitted whenever a player banned from server.
{
raw: string,
playerID: string,
steamID: string,
name: string,
interval: string,
time: Date
}
- playerWarned - Emitted whenever a player warned.
{
raw: string,
name: string,
reason: string,
time: Date
}
import { SquadClient } from 'squadclient';
// For CommonJS -> const { SquadClient } = require('squadclient');
const client = new SquadClient({ host: 'serverIp', port: rconPort, password: 'rconPassword' });
(async () => {
await client.connect();
const info = await client.getServerInfo();
console.log(info);
client.on('squadCreate', (squad) => {
console.log('A squad has been created!', `Squad Name: ${squad.squadName} | Team Name: ${squad.teamName}`);
});
})();
This project is licensed under the MIT License.
For support, DM me on Discord or create a ticket in discord.gg/luppux