Use
// Set follow target, lerp, and offset:// camera.follow(target, style, lerpX, lerpY, offsetX, offsetY)camera; // Set offset only:cameratargetOffsetx = 64;cameratargetOffsety = 64; cameratargetOffset; // Remove offset:cameratargetOffset; // Camera#unfollow() will also clear the offsetcamera; cameratargetOffset === true; //-> true