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Dmitry

  • Tiny state machine

    published 3.0.1 2 years ago
  • Get property value by dot notation

    published 1.2.1 3 years ago
  • Detect the audio type of a Buffer/Uint8Array

    published 2.2.1 a year ago
  • A WebAudio Context singleton

    published 1.0.3 6 years ago
  • Creates a WebGL context without a window

    published 8.0.2 2 months ago
  • Query selector CSS4 +

    published 1.4.5 9 years ago
  • Events micro toolkit.

    published 7.0.0 5 years ago
  • A node.js-style module system for GLSL!

    published 7.1.1 4 years ago
  • r/w stream of glsl tokens

    published 2.1.5 6 years ago
  • Robert Penner's easing functions in GLSL, available as a module for glslify.

    published 1.0.0 9 years ago
  • Converts an array of GLSL tokens to a plain source string

    published 1.0.1 9 years ago
  • Determine the scope depth of an array of GLSL tokens

    published 1.1.2 9 years ago
  • Takes an array of GLSL tokens and determines whether or not they're a property of another identifier

    published 1.0.1 9 years ago
  • Infer the scope of each token in an array of GLSL tokens

    published 1.1.2 8 years ago
  • Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.

    published 2.0.2 8 years ago
  • "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.

    published 1.0.2 9 years ago
  • Smooth minimum functions for GLSL

    published 1.0.0 9 years ago
  • Walk the dependency graph of a glslify shader.

    published 1.3.2 3 years ago
  • Retrieve the values defined with preprocessor statements in a selection of GLSL tokens

    published 1.0.0 9 years ago
  • Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

    published 2.0.0 8 years ago
  • Generate a 3D lookAt matrix in GLSL

    published 1.0.0 9 years ago
  • Generates a ray for Shadertoy-style raycasting in GLSL

    published 1.0.0 9 years ago
  • Given a signed distance function and ray, trace a scene to find the first point of intersection.

    published 1.0.0 9 years ago
  • Get the normal vector of a position within a signed distance field.

    published 1.0.0 9 years ago
  • Convenience module for GLSL raytracing that provides a turntable camera for your scene.

    published 1.0.0 9 years ago
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