Search results

86 packages found

A pathfinding algorithm for 2d polygons

published 0.1.3 4 months ago
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excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js

published 0.29.0-alpha.1 2 months ago
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Logic game which requires player to get as many points as possible before the game's board gets overwhelmed

published 0.1.0 5 years ago
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A visualization library experiment for interactive website effects based on pathfinding algorithms

published 1.0.6 a year ago
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A* search algorithm implementation

published 0.1.0 8 years ago
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a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption

published 0.2.6 11 years ago
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a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption

published 0.2.6 7 years ago
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This library provides a pathfinding mechanism based on vectors field.

published 0.0.33 7 years ago
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A special case of best-first graph search that uses heuristics to improve speed. Define your 2D grid then add any blocked coordinates to the environment that must be avoided when generating the shortest path. Written in CoffeeScript.

published 0.1.13 7 years ago
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Navigation mesh toolkit for three.js, based on PatrolJS

published 1.3.0 16 days ago
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Comprehensive pathfinding library for grid based games

published 0.4.18 5 years ago
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A node.js addon that implments Detour Pathfinding on a BIN Recast export from recast navigation

published 0.1.3 5 years ago
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thin wrapper around the mineflayer-navigate plugin, to work with promises instead of events

published 0.2.0 5 years ago
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A*(a-star) pathfinding in TypeScript

published 1.2.7 a year ago
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A grid geometry toolkit for controlling 2D sprite motion.

published 1.0.1 3 years ago
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Pathfinding based on jump point search (JPS) algorithm.

published 0.7.0 a year ago
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A node.js implementation of a spatial hash

published 1.0.31 7 years ago
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haXe pathfinder by Michael Baczynski.

published 0.1.1 a year ago
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Simple, intuitive and lightweight pathfinding algorithms

published 1.1.3 7 years ago
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## Done - generate the geometry presentation of our game world ✓ - merge obstacles ✓ - padding(offset) obstacles ✓ - triangulation ✓ - find adjacent triangles ✓ - cache A* cost ✓ - perform A* to find path ✓ - use funnel algorithm to straighten the path ✓

published 1.0.3 7 years ago
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