@mind-elixir/viselect

3.1.0 • Public • Published

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Viselect - Vanilla

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Installation

Via package manager

$ npm install @viselect/vanilla
# or 
$ yarn add @viselect/vanilla

Via script tags

<script src="https://cdn.jsdelivr.net/npm/@viselect/vanilla/lib/viselect.cjs.js"></script>
Via ES6 import
import SelectionArea from "https://cdn.jsdelivr.net/npm/@viselect/vanilla/lib/viselect.esm.js"

Getting started

Last but not least you'll need to add some basic styles to make your selection-area visible:

.selection-area {
    background: rgba(46, 115, 252, 0.11);
    border: 2px solid rgba(98, 155, 255, 0.81);
    border-radius: 0.1em;
}

Additionally, to not interfere with text-selection, selection-js won't prevent any default events anymore (as of v2.0.3). This however can cause problems with the actual selection ("introduced" by #99, reported in #103). If you don't care about text-selection, add the following to the container where all your selectables are located:

.container {
    user-select: none;
}

Configuration

const selection = new SelectionArea({

    // Class for the selection-area itself (the element).
    selectionAreaClass: 'selection-area',

    // Class for the selection-area container.
    selectionContainerClass: 'selection-area-container',

    // Query selector or dom-node to set up container for the selection-area element.
    container: 'body',

    // document object - if you want to use it within an embed document (or iframe).
    document: window.document,

    // Query selectors for elements which can be selected.
    selectables: [],

    // Query selectors for elements from where a selection can be started from.
    startareas: ['html'],

    // Query selectors for elements which will be used as boundaries for the selection.
    boundaries: ['html'],

    // Behaviour related options.
    behaviour: {

        // Specifies what should be done if already selected elements get selected again.
        //   invert: Invert selection for elements which were already selected
        //   keep: Keep selected elements (use clearSelection() to remove those)
        //   drop: Remove stored elements after they have been touched
        overlap: 'invert',

        // On which point an element should be selected.
        // Available modes are cover (cover the entire element), center (touch the center) or
        // the default mode is touch (just touching it).
        intersect: 'touch',

        // px, how many pixels the point should move before starting the selection (combined distance).
        // Or specifiy the threshold for each axis by passing an object like {x: <number>, y: <number>}.
        startThreshold: 10,

        // Scroll configuration.
        scrolling: {

            // On scrollable areas the number on px per frame is devided by this amount.
            // Default is 10 to provide a enjoyable scroll experience.
            speedDivider: 10,

            // Browsers handle mouse-wheel events differently, this number will be used as 
            // numerator to calculate the mount of px while scrolling manually: manualScrollSpeed / scrollSpeedDivider.
            manualSpeed: 750,

            // This property defines the virtual inset margins from the borders of the container
            // component that, when crossed by the mouse/touch, trigger the scrolling. Useful for
            // fullscreen containers.
            startScrollMargins: {x: 0, y: 0}
        }
    },

    // Features.
    features: {

        // Enable / disable touch support.
        touch: true,

        // Range selection.
        range: true,

        // Configuration in case a selectable gets just clicked.
        singleTap: {

            // Enable single-click selection (Also disables range-selection via shift + ctrl).
            allow: true,

            // 'native' (element was mouse-event target) or 'touch' (element visually touched).
            intersect: 'native'
        }
    }
});

Events

Use the on(event, cb) and off(event, cb) functions to bind / unbind event-listener.

Event Description
beforestart The user tapped one of the areas within the specified boundaries. Return false to cancel selection immediatly.
beforedrag Same as beforestart but before the user starts selecting by dragging the mouse. Can be used to conditionally allow a selection by dragging. Return false to cancel the selection.
start Selection started, here you can decide if you want to keep your previously selected elements.
move Selection is active, user is moving the pointer around.
stop Selection has stopped.

Functions

Function Description
trigger(evt: MouseEvent / TouchEvent, silent = true): void Manually trigger a selection.
resolveSelectables(): void Updates the list of selectables, useful if new elements have been added during a selection.
clearSelection(includeStored = true): void Clears the selection, pass false to keep previously selected elements.
getSelection(): Element[] Returns currently selected element. Use it in the stop event to collect selected elements.
getSelectionArea(): HTMLElement Returns the selection area element.
cancel(keepEvent = false): void Cancel the currently active selection, pass true to trigger the stop event afterwards.
destroy(): void Destroy the SelectionArea-instance, removes all event-listeners and the selection-area element from the DOM.
disable(): void Disables the selection-area temporarily.
enable(): void Enables the selection-area.
select(query: SelectAllSelectors, quiet = false): Element[] Manually select elements, if quiet is set to true this will not fire the move & stop event.
deselect(query: SelectAllSelectors, quiet = false): Element[] Manually deselect elements, if quiet is set to true this will not fire the move & stop event.

Example

selection.on('beforestart', evt => {

    // Use this event to decide whether a selection should take place or not.
    // For example if the user should be able to normally interact with input-elements you 
    // may want to prevent a selection if the user clicks such a element:
    // selection.on('beforestart', ({event}) => {
    //   return event.target.tagName !== 'INPUT'; // Returning false prevents a selection
    // });

    console.log('beforestart', evt);
}).on('beforedrag', evt => {

    // Same as 'beforestart' but before a selection via dragging happens.
    console.log('beforedrag', evt);
}).on('start', evt => {

    // A selection got initiated, you could now clear the previous selection or
    // keep it if in case of multi-selection.
    console.log('start', evt);
}).on('move', evt => {

    // Here you can update elements based on their state.
    console.log('move', evt);
}).on('stop', evt => {

    // Do something with the selected elements.
    console.log('stop', evt);
});

Event properties

Every event comes with the following properties:

{
    selection: SelectionArea // Current instance
    event: TouchEvent | MouseEvent | null // TouchEvent, MouseEvent or `null` if triggered manually
    store: {
        touched: Element[] // Touched elements
        selected: Element[] // Elements from the currently active selection (each click, drag counts as a single "selection") 
        stored: Element[] // Elements currently selected (in total, not just an instant)
        changed: {
            added: Element[] // Added elements since last change
            removed: Element[] // Removed elements since last change
        }
    }
}

Common recipes can be found under recipes.

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3.1.0

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